Castle Master
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse / Keyboard, Joystick
Genre: Adventure - 3D - Fantasy
Gametype: Licensed
Release Year: 1990
Developer: Major Developments
Publisher: Domark
Players: 1
Relationship: is a precursor to Castle Master II: The Crypt
Hardware: OCS, ECS
Conversions: Amstrad/Schneider CPC464/664/6128, Atari ST/E, Commodore C64/128, PC (DOS), Sinclair ZX Spectrum 48/128/+2/+3, Tandy PC/IBM PCjr
Disks: 1
Programmer: Paul Gregory
Musician: Matt Furniss
Designer: Mike Salmon, Sean Ellis, Team 7
_________________________

Castle Master is the fourth and final individual game to use the Freescape first-person solid 3D game system (after Driller, Dark Side and Total Eclipse). As a Prince or Princess armed with a slingshot, you have to explore a medieval castle to free your beloved from the evil Magister. 

Gameplay combines action and puzzle-solving, across four primary towers with three levels each. Doors must be opened using one of the ten included keys. These are unmarked, as are the various potions - making it a challenge to know which keys open which doors, and which potions are beneficial. 

Contact with ghouls drains your energy, as does falling too far (there are narrow pathways to negotiate), while eating cheese can replenish this. Movement and aiming are controlled separately.

http://www.mobygames.com/game/amiga/castle-master
